I do 3D+GIS, research, and product development. I specialize at building research systems.

I currently manage the Research Progam at SCI-Arc.

Background

I’m a researcher, writer, and digital technician. For over a decade I’ve worked in research and digital media organizations exploring the future of cities, machine intelligence, cultural anthropology, philosophy of mind, and geoengineering. 

I hold an MS in worldbuilding from SCI-Arc. I took the Design Discovery architecture program at Harvard GSD. I hold a BA from Sewanee, where I double majored in Anthropology and Global Studies.


Technical Tools

I use a variety of technical tools including game engines, 3D software, GIS, media production tools, UI/UX design tools, and several programming languages. 

These include Unreal Engine, Blender, Unity, 3ds Max, Revit, Maya, ArcGIS SDK/Pro, Cesium ion, Adobe Suite (Ae, Ai, Pr, Ps), Miro, Notion, QGIS, python, json, geojson, Figma, Rhino, Replit, langchain, C++, TouchDesigner, Quadspinner Gaea, Reality Capture, Polycam, Nuke, node.js, OSM, javascript, html, SQL, Earth Engine, css, KML, Mapbox, three.js, Neo4j/cypher.

Skills

My work often involves scenario modeling, facilitation, and qualitative research. I enjoy collaboration with scientists, engineers, artists, and other researchers.