I do 3D+GIS, strategy research, and product development. I specialize at building research systems.

I’m currently working on an urban research engine at auraxr.systems.

Technical Tools

I use a variety of technical tools including game engines, 3D software, GIS, media production tools, UI/UX design tools, and several programming languages. 

These include Unreal Engine, Blender, Unity, 3ds Max, Revit, Maya, ArcGIS SDK/Pro, Cesium ion, Adobe Suite (Ae, Ai, Pr, Ps), Miro, Notion, QGIS, python, json, geojson, Figma, Rhino, Replit, langchain, C++, TouchDesigner, Quadspinner Gaea, Reality Capture, Polycam, Nuke, node.js, OSM, javascript, html, SQL, Earth Engine, css, KML, Mapbox, three.js, Neo4j/cypher.

Skills

My work often involves scenario modeling, strategic planning, facilitation, and qualitative research programs. I enjoy collaboration with scientists, engineers, and other researchers.

Background

I hold an MS in worldbuilding from SCI-Arc, a technical 3D program that blends urbanism, geography, architecture, and research. I took the Design Discovery architecture program at Harvard GSD. I hold a BA from Sewanee where I double majored in Anthropology and Global Studies.