I’m a researcher, creative product director, and 3D designer. I specialize at building research systems.

I’m currently working on urban research software which combines cartography, GIS, architecture, data visualization, and artificial intelligence. 

Technical Tools

I use a variety of technical tools including game engines, 3D software, GIS, media production tools, UI/UX design tools, and several programming languages. 

I am strong with Unreal Engine, Blender, 3ds Max, ArcGIS SDK, Adobe Suite (Ae, Ai, Pr, Ps), Miro, Notion, and standard teams tools. 

I use ArcGIS Pro, QGIS, Unity, python, json, geojson, Maya, Figma, Rhino, Replit, Revit, langchain, C++, TouchDesigner, Quadspinner Gaea, Reality Capture, Polycam, Nuke, node.js, OSM, javascript, html, SQL, Earth Engine, css, KML, Mapbox, three.js, Neo4j/cypher.

Skills

My work often involves scenario modeling, strategic planning, facilitation, elicitation, the philosophy of technology, conceptual design, and qualitative research programs. I enjoy collaboration with scientists, engineers, and other researchers.

Background

I hold an MS in worldbuilding from SCI-Arc, a technical 3D program that blends urbanism, geography, research, and narrative design. I took Architecture courses at Harvard GSD. I hold a BA in Anthropology from Sewanee, where I double majored in Global Studies and Natural Resources.